Reese Bowes is a multi-disciplinary designer with a demonstrated history of producing experiences, prototypes, and leading technical strategy for research and development in the computing and interactive experiences industries. He has assisted and lead areas in the evaluation and development of new cloud-based AI and machine learning developer solutions for IoT and Edge computing for Intel’s New Software Experiences (NEX) organization. In addition to this he was senior strategy/technical lead and senior experience designer at Instrument, a senior creative technologist at Amplified by Design in Portland, and also led industrial design and systems prototyping efforts for the Systems Prototyping Lab at Intel Labs.
Reese has over fifteen years of experience in software engineering, technical validation, and user experience and industrial design. He has worked with and developed designs and design strategies for companies and institutions such as Red Hat, Samsung, Dropbox, SalesForce, Youtube, Microsoft, Oregon Health and Science University, Intermountain Healthcare Group, General Motors, Michelin, and the US Army.
Reese’s competencies reside in software engineering and processor validation, developer and user experience design and strategy, user interface design, web design and development, conceptual development, and rapid prototyping. He’s held position as an affiliate faculty member at the original PNCA's Make+Think+Code Lab (now CETI at PSU) where he taught workshops focusing on the unification of virtual reality, computer assisted drafting, and observational drawing and sculpting, and he’s also taught audio production at Portland State University's School of Audio and Music Production. Reese continues to mentor students in PNCA's graduate programs and through AIGA as an ongoing contribution to new and emerging designers and artists.
Reese’s personal work as an artist ranges from electronic and analog music production, fine art illustration, on to digital interactive multimedia installations. His interactive installations, sound sculptures, and visual work typically focus on the intersections between human-to-human interactions as modified by technological interfaces, and the cognitive effects of unconscious design on large populations. His work has been shown at various galleries in Portland, Oregon, including the Portland Institute for Contemporary Art, the Northwest Film Center, PDX Contemporary, and Disjecta (Oregon Contemporary).
Reese earned an MFA in Applied Craft and Design through a joint degree from the Pacific Northwest College of Art and the Oregon College of Art and Craft. He’s studied Artificial Intelligence at the Center for Spoken Language and Understanding (Natural Language Processing) at Oregon Health and Science University (formerly, OGI School of Science and Engineering). He has thus far been awarded and granted 11 United States Patents for various designs and technologies that have furthered or provided foundation for interactions in virtual and augmented reality, in addition to design patents for wireless charging apparatuses and ultra-high bandwidth wireless storage devices.
Exhibitions/Performances
"Erased". Imperfecta Gallery. Oregon City, Oregon : 2023
Reliqs @ Thirsty City, The Goodfoot. Portland, OR : 2023
Out of Sight / Bumbershoot 50th Anniversary. Seattle, WA: 2023
Wayward Music Series: Noel Brass Jr. + Intervales (w/Reese Bowes), Nonsequitur. Seattle, WA : 2023
Remembering to Remember: Experiments in Sound, PICA. Portland, OR : 2023
Holocene's 19th Anniversary. Portland, OR : 2022
Rewire Festival @ PSU, Portland, OR : 2022
"Lessons of Decay", with Jesse Kees, and Ashot Danyielyan. PICA/The Bodecker Foundation. Portland, OR : 2021
Rewire Festival (PSU S.A.M.P) @ Holocene, with Jesse Kees, Portland, OR : 2021
The Old Moody Roadshow, Zidell Yards, Portland, OR : 2020
Holocene: Virtual Live Music, Portland, OR : 2020
Superpositions, Disjecta Contemporary, Portland, OR : 2018
Consilience, Disjecta Contemporary, Portland, OR : 2018
The Sunrise Plague [Reliqs] - S1 Anniversary, Portland, OR : 2018
Heather Perkins | Reliqs | Wallfacer, Ace Hotel, Portland, OR : 2018
HYPERCAPITAL | Reliqs | Wallfacer | Disxiple 113, Holocene, Portland, OR : 2018
SUBHARMONIC : A Sonic Arts Festival, PICA, Portland, OR : 2018
Worn Dividends [Reliqs] @ Jack London Revue : A Sonic Arts Festival, PICA, Portland, OR : 2018
Be Calm Prometheus [Reliqs], Leaven Community, Portland, OR : 2018
WNDFRM | PATRICIA et CAMERON | DISXIPLE 113 | RELIQS, PNCA Mediateque, Portland, OR 2016
Furthermore, Pacific Northwest College of Art – AC+D Gallery, Portland, OR : 2016
Reliqs|Optic Echo - SIX PDX, Pacific Northwest College of Art, Portland, OR : 2016
Oregon Ballet Theatre Annual Gala , Left Bank Annex, Portland, OR : 2016
Oregon Symphony Annual Gala, Portland Art Museum, Portland, OR : 2016
The Fourth Wall, Pacific Northwest College of Art – AC+D Gallery, Portland, OR : 2015
Oregon Symphony Annual Gala, Portland Art Museum, Portland, OR : 2015
Reliqs - SIX PDX, Pacific Northwest College of Art, Portland, OR : 2015
Oregon Symphony Annual Gala, Portland Art Museum, Portland, OR : 2014
Patents
System, apparatus and method for providing contextual data in a biometric authentication system
US US10749863B2 · Issued Aug 18, 2020
Technologies for physical programming
US US10275222B2 · Issued Mar 4, 2019
User interactive controls for a priori path navigation in virtual environment
US US10198861B2 · Issued Feb 5, 2019
Design for add-on interface module for Head-Mounted Displays [Accessory module for headset]
US USD806074S1 · Issued Dec 26, 2017
Headwear [Virtual Reality Head Mounted Display Design]
US USD805515S1 · Issued Dec 19, 2017
Transitioning augmented reality objects in physical and digital environments
US US9846970B2 · Issued Dec 19, 2017
Transparent and Flexible Mat Design 1
US USD829166S1 · Issued Mar 7, 2016
Transparent and Flexible Mat Design 2
US USD830970S1 · Issued Mar 3, 2016
Wi-Disk Design 1Wi-Disk Design 1
US USD801334S1 · Issued Nov 3, 2015
Wi-Disk Design 2
US USD796502S1 · Issued Nov 3, 2015
Interactive environments using visual computing and immersive reality
US US20210272467A1 · Filed Sep 2, 2021